The 6 multiplies random number by 6 this creates a number between 0 5.
Eval math floor math random 100 1.
Set randomnumber eval var min 50.
The max min 1 is the logic that creates the range.
Math floor takes a decimal number and converts it into an integer 2 4 2.
Because floor is a static method of math you always use it as math floor rather than as a method of a math object you created math is not a constructor.
Examples generate a random number between 1 to 100 commands add random the random number is.
Usage eval javascript example usage eval 2 2 would result in.
If the random number is 5 it adds 1 to make it 6.
Math floor x parameters x a number.
Math floor math random 100 1.
Returns a random integer from 1 to 100.
The 1 is then added to create a number between 1 6.
0 4 6 2 4.
When you add the min at the end you are adding the 2 to your range and end up with a random number from 2 to 10.
Math floor math random max min 1 is generating a whole number between the range of 0 to 8.
A number representing the largest integer less than or equal to the specified number.
If the random number is 0 it adds 1 to make it 1.
Var randomnumber math floor math random max min 1 min.
Script execution timed out.
It took me a little while to wrap my head around this logic concept.
The timeout length of the script execution is 1 second.