This is sample sharpgl opengl make floor using triangle strip with grid size 256x256.
Draw floor opengl.
Draw 2 shapes if it s ok draw 3 if ok continue to decomment.
Blending in opengl is commonly known as the technique to implement transparency within objects.
While it is not the immediate goal for this project sometimes you may want to create a floor ground ceiling or wall in your opengl game with python.
Understnad the logic and implement by your own.
I read about those but i only found that opengl does not have any method in with you can specify for example supersampling parameters.
March 17 2019.
The aim all this is to be able to draw the floor in perspective to then analyse aliasing.
Third then write code and submit in the oj to justify test cases.
I found glhint but it.
Read the following article to configure visual studio for glut and to get started with opengl.
When you find the bad glvertex3d quadruple comment the others and look what it does really.
Fifth after failed in 3rd time see my solution.
First configure visual studio for glut.
Here we will just draw some scene using quads.
Initially stenciling is not used so if you look by holding down the left mouse button and moving at the dinosaur from below the floor you ll see a bogus dinosaur and appreciate how the basic technique works.
First try to understand the problem statement.
I have also to analyze the existent anti aliasing opengl methods.
Source code can be downloaded fr.
Draw a checker floor let build a chess board with computer graphics using opengl platform.
Draw reflection of object on the floor using opengl utility toolkit glut drawing reflection capture the extra realism of the object in 3d programming for example bouncing ball having its reflection on the floor can make the bouncing scenario more beautiful and realistic.
Second solve code with pen and paper.
Transparency is all about objects or parts of them not having a solid color but having a combination of colors from the object itself and any other object behind it with varying intensity.
Please don t just copy paste the code.
Very simple example of how to achieve reflections on a flat surface using opengl blending.
If you recall how we made our cubes we specified the four vertices that we wanted to color in and that was it.
Fourth if failed to ac then optimize your code to the better version.
If it s not that you have to set the znear of your camera lower but it doesn t seems to be that.
Hope you get some help for beginners.